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Level Designs - Map of a CIty

This is a map for a game concept similar to that of the Siege of Alexandria. Two teams of player Defenders and Attackers.
Main Differences: Fortresses - instead of capturing/defending entire city districts as in SoA players have to defend/capture important parts of city defences. Attackers start at their camps and can use siege weapons on certain areas of walls to breach them. Game is won when either time run out - in which case team with most survivors wins, City was captured by attackers, one of the teams ran out of reinforcements/re-spawns.